25/10/25 11:52
how the borzoi is going. i'm pretty excited about it. wish the scene was giving more. it's quite boring. but i did that consciously, i think maybe once i finish it will be ok. wish it was on canvas, though. wish it was bigger.
18/10/25 13:21
as you may be able to tell my 2d and painting projects are starting to overlap huahhahehe. lieven told me nice, it's eigenaardig, doing well but you need to give it more, be more ambitious. and he was so right!! and i will!! planning on painting something like that big ass borzoi next and i'm EXCITED
18/10/25 13:36
so, this is what i've been up to for 2d. in my last post i said don't be mad but i switched plans again. but i think that that's a stupid way to look at it! the process is fluid and i am exploring my possibilities (within this theme!) everything i've made is staying relevant to my next step. but there is no sticking to a plan. there is only my next step.
i'm gonna be playing more with collaging and photos and print for now. drawing doesn't feel right. it feels claustrophobic. i think because i've drawn for so long i am now stuck in my ways a little bit. and it can be hard because i'm scared to like, never draw again or.. . something... or i think the thought of picking up new media i prefer is scary somehow. but like... i can always just... draw... but for now it doesn't work and that's okay. it's freeing! i'm gonna play around with printing methods soon and i'm excited. or projecting. yes yes yes yes
11/10/25 11:23
so... don't be mad but...
i switched plans again....
i was just doing some drawing and i realised that this way of working:

just feels SO good. and drawing like that makes me feel so connected with what i've made, it makes the process really great, i just feel like i really put myself into it and i can sta erachter 100%.
so i really need to stick to this, in my opinion. and i would love to incorporate my concept into it! and i think if i just keep my mind busy with it as i have been it will come through naturally as well. but i am also interested in later on playing with these drawings more with different methods. like riso or something i think would be really interesting. but right now i just want to do what resonates! and explore that! i would love to try big! and i would love to see what i can do with this! so yeah! :D
i do also feel weird about this, honestly. because this is kind of what i was doing before art school. or a lot of things about it. but i think that's ok. it doesn't mean i haven't learned a lot, i think. and it also doesn't mean i'm not willing to learn any more, i think. right? yeah... i think so... it's ok to stick by what feels true to me and what i wanna do. ok real!
8/10/25 11:29
so, i've been struggling with 2d. because: it is a single long assignment and i always struggle with those because of keuzestress and pressure to perform that makes me unable to be in touch with what i really want to do. i'm starting to accept my process is just a huge wrestle. but i really want to come back to my intuition, my reasons for creating, what i really actually want to do. and i'm very relieved that dieuwke just so happened to bring that up because i guess i'm supposed to be struggling with this. good good.... anyway,
i know what i like about these structures is that they are so incredibly unnatural and part of this huge machine system that "we" created but like... i never asked for this and there is just a movement in society that nobody is truly responsible for and,.,.,., basically just, how the hell did we get here! especially the netherlands where nothing is untouched and we feel we have the right to play god and force this not only on every person but also every animal. and so the interaction between animals and for example electricity systems or traffic is really interesting to me. and it also reminds me of the tar creatures in roads. (just to leg vast: now my mind is like, oh yes and how could you diplomatically put in words how you connect that to the previous subjects and what would an end result researching that look like and what would it be trying to convey? DISGUSTING!!!!) so - now that i have found a POINT OF INTEREST i think it's good to start the process circle! and see how that pans out!

wat associaties met de interesse en dingen die ik heb gezien. ook bijvoorbeeld kraaien op lantaarnpalen, altijd! hoe dat bijna een extensie wordt van de paal. vogels die alleen in industrieterrein voorkomen. dieren die tussen muren wonen. aangereden dieren. ik associeer dus ook weer de dieren hun eigen systemen en patronen. de vliegpatronen van ganzen en spreeuwen bijvoorbeeld die ook weer bijna systematisch zijn. migratiepatronen.
8/10/25 11:26
samuel made this process circle chart and i think it would be really good for me to try to adhere to it. i've been wanting to do these things but having them on a chart makes it really nice and systematic to follow.
i also made a chart for dieuwke that describes my motivations for creating that reads: emotionele verwerking, flow, vaardigheid bouwen, vierdiepen in onderwerpen, zelfexpressie, random drang -> zelfbegrip
7/10/25 09:27
kunstkloof tussen stad en platteland
- SYB (ruimte in Friesland)
the rural in Art History
Realisme
Mid 19th century, France, politics
1848 Revolutionary year - started in France with the February Revolution
> unemployment, hunger; unemployed and workers take to the streets
> male population demands suffrage reform
Louis Napoleon elected as new President of the French Republic (crows himself Emperor Napoleon III in 1851)
the arts:
- Ecole des Beaux-Arts sets the standard
- Salons, juried, increasingly conservative (in contrast with wishes of the population)
- Romanticisme, classicisme
Charles Baudelaire challenges art world to depict the now instead of the past
Jean-Francois Millet paints his farming life, glorifying poor farmers (makes the upper class nervous)
reading on projectcampus!
4/10/25 20:01
last things i did for my 2d class. before this i was working more with cellular/cosmic abstract shapes to which dieuwke advised me to gather context. and expand my material use. and i don't really know what else she said a lot of things!!
the abstract shapes i really enjoyed but didn't really fully resonate with me. so i decided to do the same thing but with dogs. lol. and i like it it's creating some meaning for me and also expanding the image. i like the chaos it creates, the way it creates new forms, and how it sort of deforms the bodies. and with these black lines it does still really remind me of electricity structures and power lines and stuff, which is interesting. i don't know what to do with that, though. maybe i can merge them. like, looking at the top right drawing there are sort of similar things going on and i wonder what would happen if i try to incorporate those straight angles into the dogs or the other way around.
22/9/25 20:09
Explore the relation between the
medium video and time
Research
Research a topic of interest related to time and video. A
good starting point could be to just look at your interests
and see how time plays a role in it
my interests--
- relationship between image & sound
- atmosphere -> i think of stillness. creating a new world wherein it can feel like you have created your own sense of time. or well just because you have created your own universe.
- creatures
- technique
- bodily vervreemding
- digital/mechanical x natural -> history, the passing of time with digital avoidance, efficiency
- queerness -> queer timelines
my brain said:
i want to make real time asmr
the fact that i see so much on a train ritje
how does fps impact time perception
capture something too fast or slow to witness without video
changing of the seasons
the stillness of winter
queer timelines: baby memories of like... babys first beach day and hes getting reslly ingesmeerd bc his chest has never seen the light day... like the fading in and out day in a life of a trans boy... except its like hes a baby....
my brain says making an as long as possible 3 minute video: playing with the idea of the way video creates or shortens the experience of time? but maybe that's not video related enough, perception of time is always relative.
i think that is a solid idea: it has a basis i am interested in: creating a world and atmosphere that is its own, stillness would be a good challenge for me, it leaves a lot of exploration and freedom (not working from a vision is a good challenge x) and i think it interacts sufficiently well with the assignment.
next step would be to research what creates a slow perception of time. what level of stimulation? framerate? colour temperature and saturation? subject? could i use a form of narration or will that speed up the perception
also: the content of the images and perhaps narration or whatnot should also tell some sort of story relating to time! meta!
---research---
- increased stimulus complexity and magnitude, faster tempos, and higher repetition rates can lengthen duration estimates
- Some studies find that increased subjective arousal is associated with longer duration estimates (Droit-Volet et al., 2011, 2013; Mella et al., 2011; Schwarz et al., 2013), while others (Noulhiane et al., 2007) report that increased subjective arousal is associated with shorter duration estimates or has no effect on time perception (Wöllner & Hammerschmidt, 2021). ,
- that participants judged emotional sounds as longer than neutral sounds, with negative sounds being estimated as longer in duration than positive sounds. Mella et al. (2011) similarly observed longer duration judgements of negative compared with neutral sounds, an effect reflected in skin conductance measures of arousal. Droit-Volet et al. (2013) manipulated the pleasantness of music by creating tonal and atonal (backwards) versions of the same musical pieces. Participants judged pleasant music as shorter than unpleasant music
- Film clips without a sound track (in a visual-only [VO] condition) were rated as shorter than their actual durations, with slow-motion scenes producing larger underestimates of duration than scenes viewed in real time. Slow-motion scenes also elicited lower arousal and higher ratings of valence. When a musical score was then added to the film clips to make a multimodal auditory-visual (AV) condition, participants judged the duration of these clips as longer than in the VO condition,
- The authors suggested that the presence of music might function as a pacemaker to permit more accurate judgments of time.(video speeds time up!)
Our results therefore favor the interpretation that the differences in time estimation between AV and AO are interacting statistically with the effect of arousal (i.e., that the perceived duration of the multimodal stimulus is no different from the auditory stimulus).
- This interpretation would validate the notion in the film industry that the soundtrack (including music) in film has, amongst other functions, an immersive role (also termed “absorption”) by making viewers less aware of time.
- Expectancies, such as those listeners build when listening to music, can also affect perceived durations (Jones & Boltz, 1989). Harmonic patterns and rhythmic accentuations lead participants to anticipate particular musical events, and when these events happen earlier than expected, time will be judged shorter.
-high-arousal stimulation increases estimation time
- Aversive stimuli (negative valence) have been reported to produce time dilations more strongly than positive stimuli
- the number of editing cuts predicted duration estimates. This visual property was found to increase duration estimates. [this effect disappears with continuous music: perhaps strengthened with cut music??]
source
- Overall, the results from the two studies showed that excerpts that featured either type of cut were judged to be longer than those without cuts, but sequences with cuts that maintained continuity were judged to be the longest of all. because discontinuity cuts clearly signal a change in scene, they require less cognitive processing than continuity cuts. With a continuity cut, the viewer's brain has to work out that although the viewing angle or setting has changed, the same narrative is continuing.[possible conclusion s that additional processing creates a longer perception of time.]
LENGTHENS DURATION ESTIMATE:
high emotional arousal stimulation
aversive stimuli
stimulus complexity and magnitude
faster tempos
higher repetition rates
negative emotional sounds rather than neutral sounds or positive
expectations such as harmonic patterns and rhythmic accentuations happening LATER than expected
MANY continuity cuts
SPEEDS UP ESTIMATES:
slow motion
visual-only
MY VISION AND THOUGHTS:
time stands still with coldness. molecules move less, less happens. but that is under the assumption that stillness creates more time. when in a sense stillness shortens it hugely. you could just skip past it. and novel experience creates a longer sense of time. so do i want to make time longer or do i want to make it stand still? my own vision was to make it stand still, i think. and to me that looks like forest in the woods and cold and atmosphere and space. but research gives me a lot of stimulation and fast tempo and negative emotions. maybe i can do that in quiet ways. visual noise and melancholy. and fast tempo atmospheric. that’s cool.
19/9/25 12:55
started off with some texture pack tryouts in minecraft! where a group of sheep is colouring in pixels through eating grass :p
ideas i had through doing that are to get really into cmd blocks and redstone so i can for example (simple example because my brain is smooth, still): release a bunch of sheep at once out of a circular structure to guide their colouring.
also noticed their shadows (i made the sheep invisible, so only shadow remains) are kind of cool and i might texture those as well. maybe layer it over top of the colouring, although i dont like that that would make the system more visible. i wanna layer other stuff over top, though.